Using a child activity to wait on the result from IntentChooser with Unity3D
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 Published On Mar 23, 2018

This modifies our ShareScreenShot plugin to use a child activity to call the IntentChooser and wait for a result before then passing that result to our C# callback.

Using a child activity means we don't have to extend the standard Unity Player activity which can have a negative impact on other plugins.

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