Joshua Sawyer
27.8K subscribers
3:22
Balancing Abilities / Weapons Before Player Feedback
Joshua Sawyer
14K views • 2 weeks ago
7:06
Bike Check Breadwinner Aufderheide
Joshua Sawyer
4K views • 2 weeks ago
16:27
Q&A #1 - Apologies for the popping audio!
Joshua Sawyer
22K views • 3 months ago
1:06:29
Mixing History and Fiction in Pentiment
Joshua Sawyer
24K views • 5 months ago
12:44
On Powergaming in Baldur's Gate 3, D&D 5E, etc.
Joshua Sawyer
131K views • 9 months ago
17:45
OEI Tools Talk for Pentiment (ad hoc)
Joshua Sawyer
7.4K views • 10 months ago
45:04
It Takes an Abbey: Developing Pentiment with a (Small) Remote Team - DStars 2023
Joshua Sawyer
23K views • 1 year ago
1:02:19
Armor Clash: Mistrials and Mishaps on the Road to Better Armor Systems
Joshua Sawyer
42K views • 1 year ago
2:23:30
Darklands - Castle of the Apocalypse - End Game
Joshua Sawyer
14K views • 3 years ago
1:18:15
Reputation Overload - The Evolution of RPG Reputation Mechanics
Joshua Sawyer
93K views • 4 years ago
1:52:55
Darklands MicroProse 1992 1st session
Joshua Sawyer
11K views • 5 years ago
23:13
why don't developers make more historical RPGs
Joshua Sawyer
41K views • 5 years ago
5:32
Meine Inspirationen für Geschichten
Joshua Sawyer
11K views • 7 years ago
12:41
Branching Dialogues in RPGs - An Evolutionary Dead End?
Joshua Sawyer
28K views • 7 years ago
0:38
you did it, germany
Joshua Sawyer
17K views • 9 years ago
12:04
what i like in RPGs
Joshua Sawyer
33K views • 10 years ago
13:11
icewind dale 2 in retrospect
Joshua Sawyer
47K views • 10 years ago
7:18
attributes and character archetypes
Joshua Sawyer
13K views • 10 years ago
18:47
sympathy for villains and antagonists
Joshua Sawyer
32K views • 10 years ago
10:48
the importance of real-world knowledge for game design
Joshua Sawyer
43K views • 10 years ago
1:31
ghost chili tyme
Joshua Sawyer
5.8K views • 10 years ago
5:49
Sunday Ride
Joshua Sawyer
2.4K views • 11 years ago
5:30
prioritizing plot info and characterization in game dialogue
Joshua Sawyer
7.1K views • 11 years ago
7:47
when do features die?
Joshua Sawyer
10K views • 11 years ago
3:41
Rapha Festive 500 - Day 2
Joshua Sawyer
2K views • 11 years ago
1:02
stille nacht
Joshua Sawyer
3.4K views • 11 years ago
11:58
Utility and Balance in Game Design
Joshua Sawyer
13K views • 11 years ago
17:03
Process for Developing Locations and Characters in Fallout: New Vegas
Joshua Sawyer
70K views • 11 years ago
7:05
the queen needs no advocate
Joshua Sawyer
7.7K views • 11 years ago
2:12
thx project eternity kickstarters
Joshua Sawyer
24K views • 11 years ago
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