How Capcom's clever CPS2 Arcade Game Copy Protection stopped bootleg games | MVG
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 Published On May 20, 2019

Arcade Game bootlegging was rampant in 80s and 90s with many arcade manufacturers including Capcom in the firing line with their CPS1 arcade hardware. But Capcom learned from their mistakes and the CPS2 hardware from 1993 to 2007 - long past its end of life - became impossible to crack.

This is the story of how Capcom kept bootleggers away from the CPS2 arcade hardware for over 15 years and how different individuals eventually lead to the ultimate defeat of the encryption.

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Credits/Links of People and sources used to make this episode:

► Charles MacDonald - https://web.archive.org/web/201410081...
► Nicola Salmoria - https://en.wikipedia.org/wiki/Nicola_...
► Razoola/CPS2Shock - http://cps2shock.emu-france.info/
► Ange Albertini - https://fahrplan.events.ccc.de/congre...
► Arcade Games Preservation via Hacking - https://github.com/corkami/docs/blob/...
► Pau Oliva Fora - https://docplayer.net/49145225-Hackin...
► Eduardo Cruz - http://arcadehacker.blogspot.com/2016...
► Andreas Naive - http://andreasnaive.blogspot.com/2006...
► Ian Court - http://cps2.avalaunch.net/
► Artemio Urbina - http://junkerhq.net/about.html

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#Capcom #CPS2 #CopyProtection

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