Published On Feb 5, 2022
Unity Multiplayer Game Development - Hello guys, this is my 13th update video showing the progress on my current multiplayer game project. I am making a multiplayer first person action shooter game with multiple game-modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see.
In this update video I finally make the player hands hold items using inverse kinematics, I add a new shotgun item, I add bullet wall banging and I create a map variant system. Lastly I implement a few other small additions and tweaks.
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Time stamps:
0:00 - Intro
0:16 - Comment Reading
0:52 - Hand Inverse Kinematics
1:41 - R870 Shotgun Item
2:49 - Wall Banging
3:57 - Map Variants
4:53 - Small Adds & Tweaks
5:25 - Outro
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My Multiplayer Development Updates Playlist: • Multiplayer Game Updates
Tom’s Unity Multiplayer Networking Series (Riptide): • Riptide Multiplayer Tutorials
Discord: / discord
My Website: https://zxgames.net/
Inverse Kinematics: • Make your Characters Interactive! - A...
Advanced Inverse Kinematics: • C# Inverse Kinematics in Unity 🎓
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Music:
Title: Hackers
Source: • 80s Retrowave / Synthwave Music - Hac...
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