Published On Feb 1, 2024
In this Speed Sphere devlog I restructure the game to handle level transitions (with some difficulties lol) and add a double jump.
🎮 Speed Sphere will be a 2D precision platformer where you avoid obstacles by using various abilities like air dashing, slowing down time, or swapping realities.
🔗 References
Godot Prototype Textures: https://github.com/PiCode9560/Godot-P...
⏱️ Timestamps
00:00 Intro
00:07 Restarting After Falling (Scene Manager)
02:43 Parallax Background
02:55 Double Jump
03:48 Test Level
04:04 Outro
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