Source SDK - Half-Life 2 Soundscapes
soer4769 soer4769
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 Published On Jun 21, 2016

To those of you who are building maps for Half-Life 2, you may need some background sounds to your levels aka. soundscapes.

I have made this video it make it easier to hear a small preview of how they sounds and in which environment they are used. Soundscapes with POS in them use location specific sounds, which moves with the players location and angle to the soundscapes coordinates. Soundscapes with DIR in them use some sort of direction specific sounds, which is just sounds coming from or shifting direction based on the players angle to the environment based on the soundscape. Some soundscapes may be excluded, either because of the lack of sound, identical or too similar to another one, may not work at all or something else. Those soundscapes excluded are listed below.

Please note that the POS defined soundscapes may not always be correct, as they are mostly based on what I heard myself in-game, as it would take too long to look though each soundscape file section of every one.

Listen with headphones for clearer details

For more information about the soundscapes in Half-Life 2, POS and soundscapes in general:
https://developer.valvesoftware.com/w...
https://developer.valvesoftware.com/w...

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Soundscape sections in order:

00:00 - Generic and Test
02:05 - Train Station and City 17
05:50 - PA announcements for City 17
08:05 - Canals
22:20 - Kleiner's Lab and Black Mesa East
26:20 - Ravenholm
28:05 - Coastline and Highway 17
34:00 - Nova Prospekt
41:15 - War-torn City 17
50:00 - Combine Citadel

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Excluded soundscapes:

e3_techdemo_gmanspeaking
e3_Techdemo_03
e3_end
d1_canals.util_windgusts
d1_truck_pass
d1_canals.util_birds
d1_canals.util_critters
d1_canals.util_tunnel_windgusts
d1_canals.util_industrial
canals_slime_tunnel
d1_town.ScaredPeopleInside
d1_town.ScaredPeopleOutside
d1_town.CorpseRoom
d1_town.ConcreteBuilding
d1_town.WoodBuilding
coast.util_shackmetal
coast.util_birds
prison.util_fardrips
prison.util_drips
prison.util_distant_trains
streetwar.util_muffled_light_combat
streetwar.util_drips
streetwar.util_fardrips
d3_citadel.silence_and_dialog
d3_citadel.util_hits

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I do not claim to own any of the copyrighted material used in this video.

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