Published On Mar 25, 2023
In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
The sixth part of this series will take you through the process of UV mapping the character in preparation for texturing. This involves creating cuts along the 3D mesh to then unfold and lay out flat the geometry in a 2D view, so textures can be mapped onto the UVs.
Chapters
0:00 Introduction
0:47 Setup
2:13 Marking Seams and Unfolding Limbs
5:56 Unfolding the Body
7:15 Adding a Texture Grid
11:06 Unfolding the Head
13:30 Unfolding Armour
21:18 Laying Out the UV Map
23:58 Next Time
24:31 Outro
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
/ ironbarkgamesstudio
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
https://blendermarket.com/products/ga...
https://ironbarkgames.gumroad.com/
Check out the “Blender Beginner Series" if you're completely new to Blender: • How to Navigate the Blender Viewport ... .
Contact:
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