Reconstructing Archaeological Sites and Artifacts in Unreal Engine 5 – Part 3
Adrian Rodarte Adrian Rodarte
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 Published On Nov 29, 2022

In Part 3, I cover how to import a 3D object of an artifact into Unreal Engine 5. I go over how to rotate a static mesh and adjust the pivot on MeshLab. Additionally, I cover how to permanently apply a material file to a static mesh.

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