I Asked A Subnautica DEVELOPER About "Subnautica 3"
The Last Bacon The Last Bacon
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 Published On Jun 4, 2023

Check out Obraxis!
Twitter:   / obraxis  
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YouTube: https://www.youtube.com/@Obraxis/feat...

Hey friends! Today I'm honored to be joined by Obraxis, a developer from Unknown Worlds Entertainment who has worked on both the Subnautica games and is currently working on Moonbreaker. He has graciously agree to an interview about his time at the studio, some behind-the-scenes info of Subnautica, and perhaps even some hints regarding Subnautica 3!

Chapters:
00:00 - Intro
01:54 - Obraxis Introduction
02:27 - What originally attracted you to the studio?
04:00 - What was it like to transition from movies to games?
05:23 - How did you go about joining the studio?
06:55 - Do you enjoy QA or Animation more?
08:14 - Was there a funny bug at some point that stood out?
09:46 - Is it true, that the way the player dies was originally a bug?
10:47 - How does the studio decide what game to do next?
13:53 - How did the idea of Subnautica initially come to be?
15:41 - Is there a cut feature you wish you could bring back?
17:31 - Which creature was the hardest to make?
18:29 - How do you feel about people calling Subnautica a "horror" game?
20:10 - What do you think about Subnautica mods?
21:31 - Did you ever consider official mod support for consoles?
22:42 - How large is the studio currently?
23:07 - Did the Krafton acquisition change things?
23:58 - Is there anything you can say about the next Subnautica?
25:37 - Has the transition to Unreal Engine 5 been challenging?
27:02 - Anything you could share about multiplayer?
29:05 - Was there a funny "wip" name for Subnautica?
30:34 - Can we expect a Mortal Kombat crossover?
30:39 - Is there any Easter Egg that hasn't been discovered yet?
31:27 - How do you approach putting Easter Eggs in?
32:01 - Did you implement any Easter Egg yourself?
34:23 - How did Marguerit survive in Below Zero?
35:50 - Closing words
37:00 - Outro

Thank you for watching, come back again!

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