BQD physics
StarbaseSim StarbaseSim
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 Published On Jul 7, 2022

In StarbaseSim almost everything that moves is based on physics, so is the booster quick disconnect.
On the left is the scene view in Unity showing all the hinge joints and a cube with a collider, which can block or push the BQD.

Big thx for most of the mesh to @Bl3D_Eccentric!

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