Published On Jun 29, 2022
I've recently thought about throwing, and why many VR applications or games don't seem to get it quite right. Here I am giving my thoughts on what the underlying causes might be, and how to fix it for a better, by which I mean more intuitive and predictable, throwing experience.
Important note: at 8:57 I say that averaging to remove noise is a bad idea, but I forgot to mention the most important reason why: averaging can get rid of random noise, but this noise is not random, as I explain.
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