Sprites in a 3D World | E3. Crazy Fun Raycasting
griffpatch griffpatch
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 Published On Jan 31, 2022

How to make a simple 3d game (Raycaster) in Scratch. In this episode we project a 2d sprite (entity) into our 3d raycast world. We also fix the camera so that we have accurate straight lines, and can zoom like a real camera with Wide Angle and Telephoto views! So cool!

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My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!

👀 Next Episode #4 -    • Sprites Behind Walls (Depth Sorting) ...  
🔥 Bug Fixes -    • Quick Fixes for Raycasting Ep.2-6 wit...  

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🐱 Scratch Studio for this tutorial - https://scratch.mit.edu/studios/31013...

👀 Part 1 -    • Crazy Simple Raycasting E1 - 🎮 How to...  
👀 Full Episode Playlist -    • Crazy Fun Raycasting (3D Scratch Tuto...  
👀 Quick and Fun Tutorials -    • Quick and Fun Scratch Tutorials  

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📹 Video Editing Software - https://techsmith.pxf.io/c/2682566/50...

-------------Video Chapters-------------
0:00 Intro
1:11 Begin with a Tidy up
4:21 Linear ray distribution explained
7:53 Coding the linear ray distribution
10:11 Field of View is not just horizontal
11:44 Entities – Enemies & Collectables
18:04 Preparing a 2D sprite for use in a 3D scene
20:45 Projecting the 2D sprite into 3D
24:45 Outro

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