NavMeshAgent Avoidance in Depth - 5 Key Takeaways for Optimal Avoidance | AI Series Part 32
LlamAcademy LlamAcademy
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 Published On Nov 2, 2021

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System - no external assets needed!

Learn how:
⚫ NavMeshAgent Avoidance Quality influences avoidance
⚫ NavMesh Prediction Time values influence Agent avoidance
⚫ NavMesh Pathfinding Iterations Per Frame impacts NavMeshAgents
⚫ NavMeshSurface Bake Settings influence Agent pathfinding and avoidance

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📚 Resources
⚫ Most of the configurations are on the NavMeshAgent itself:
https://docs.unity3d.com/Manual/class...
The higher level configurations such as the pathfindingIterationsPerFrame can be set at the
⚫ NavMesh class: https://docs.unity3d.com/ScriptRefere...
⚫ NavMeshSurface component: https://docs.unity3d.com/Packages/com...
⚫ RVO2: https://gamma.cs.unc.edu/RVO2/
⚫ RVO: https://gamma.cs.unc.edu/RVO/

As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMe... not the built-in navigation system.

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#unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment #ai #navmesh #avoidance

Chapters:
00:00 Avoidance in Unity Overview
02:33 Scene Overview
03:55 1:1 Scenarios - Avoidance Observations and Debug Visualization Understanding
07:45 Circle Scenarios - Why Doesn't Avoidance Always Work?
13:42 Narrow Pathway Scenarios - Problems Exacerbated and a Surprising Solution
19:50 5 Key Findings

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