What The Hex - Indie Game Devlog #9: Game Manager 👨‍💼 & Menus
Pixel Mystique Games Pixel Mystique Games
5.43K subscribers
354 views
0

 Published On Apr 16, 2019

In this devlog, I'm sharing my experience on developing a game manager, defining game states and managing the scenes to be loaded/unloaded in Unity. I've also built the main menu and the pause menu as part of this task. I studied this by watching the Swords and Shovels course in Plural Sight. This devlog is part of a series for Pixel Mystique's upcoming indie game - What The Hex.

📚 RESOURCES 📚:

I learned some game development techniques from Swords and Shovels course: https://unity3d.com/swordsandshovels?...

This game is made using Unity Plus: https://store.unity.com/products/unit...

I've used some assets and plugins from Unity Asset store:
https://assetstore.unity.com/plists/t...

🎵 Music 🎵: https://www.purple-planet.com

💕 Support Pixel Mystique on Patreon💕:   / pixelmystique  

🌐 Check out Pixel Mystique on 🌐:
Website - https://www.pixelmystique.com.my
Instagram -   / pixelmystiquegames  
Facebook -   / pixelmystiquegames  
Twitter -   / pixelmystique  

DISCLAIMER: This video and description contains affiliate links, which means that if you click on some of the product links, I’ll receive a small commission.

show more

Share/Embed