Published On Apr 16, 2019
In this devlog, I'm sharing my experience on developing a game manager, defining game states and managing the scenes to be loaded/unloaded in Unity. I've also built the main menu and the pause menu as part of this task. I studied this by watching the Swords and Shovels course in Plural Sight. This devlog is part of a series for Pixel Mystique's upcoming indie game - What The Hex.
📚 RESOURCES 📚:
I learned some game development techniques from Swords and Shovels course: https://unity3d.com/swordsandshovels?...
This game is made using Unity Plus: https://store.unity.com/products/unit...
I've used some assets and plugins from Unity Asset store:
https://assetstore.unity.com/plists/t...
🎵 Music 🎵: https://www.purple-planet.com
💕 Support Pixel Mystique on Patreon💕: / pixelmystique
🌐 Check out Pixel Mystique on 🌐:
Website - https://www.pixelmystique.com.my
Instagram - / pixelmystiquegames
Facebook - / pixelmystiquegames
Twitter - / pixelmystique
DISCLAIMER: This video and description contains affiliate links, which means that if you click on some of the product links, I’ll receive a small commission.