Marble Kingdoms 20
Lost Marbles Lost Marbles
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 Published On Premiered Apr 19, 2024

Not just a marble battle, but the entire war.

Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters.

Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment.

Destroy all the enemy kings and armies to win!

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Patreon:   / lostmarbleruns  
Discord:   / discord  

Signup form for having your name appear in Marble Kingdoms:
https://forms.gle/LwMr5JQbZi67NKfr7

Changes in this version:
- Unit and army spawning system replaced by king marbles falling into triggers. Options available are to spawn units, train units in towns, or send an attack of either 50% or 100% of the strongest town. The king and kingsguards cannot be sent this way.
- The king marbles will run continuously while the map is active (i.e. not during battle)
- Attacks will only send if there are enough units available in at least one town.
- If multiple towns have a large number of units, they will also send attacks.
- Dead players and neutral also use this trigger system. If a player attempts to spawn units without any towns or cities, a fighter will be added to its army instead.
- New upgrade: ghost sword - marbles receive an additional weapon that cannot be blocked, deals low damage.
- Periodic kings upgrades now only include spawners and captain.
- New upgrade: increase speed of army on map
- New upgrade: reduce cooldown time of abilities (e.g. spin)
- Lots of rebalancing across multiple units

Credits:
https://kenney.nl/assets/scribble-dun...
https://kenney.nl/assets/cartography-...
https://kenney.nl/assets/scribble-pla...

Special thanks to Laseheif for recolouring all the weapons and helping with the music selection.

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