3DFX Descent on 86Box (Win98)
Robert Kixmiller Robert Kixmiller
598 subscribers
77 views
0

 Published On Apr 27, 2024

We're no strangers to Descent on this channel, with the MS-DOS version of this game explored on PCEM emulating a 486 multimedia PC, the same type that ran classics like Doom and Duke Nukem 3D. Descent was a very innovative game for its time, allowing for complete 6-degrees of movement along the entire X-Y-Z axis. Granted, this made gameplay very challenging and somewhat unorthodox compared to every other FPS. But this made Descent have its own unique identify. This game was released at the time when the PC was rapidly shedding off its boring office computer identity and PC gaming was coming from the backwaters to the forefront, thanks to Doom which opened a whole new path of gaming. With the power of the 486 and Pentium processors, other platforms now envied what the PC could do, and Descent was another showcase of the graphics capabilities of PC gaming.

Descent would not rest though. Quake quickly took PC gaming by storm, and if Quake could embrace 3D accelerators, then why couldn't Descent. With the 3DFX revolutionizing PC gaming, Descent was updated to support the then-new 3DFX Voodoo. On the whole though, there isn't that much to say about Descent. The core gameplay still remained unchanged. It was still the same game at its core, with the main difference was that it was updated to run on Windows now, and of course, now supported 3D acceleration via the 3DFX Voodoo. 3DFX Descent does not disappoint. It looks gorgeous in Glide. On a fast enough emulated PC, it runs very well too. Now granted, their are a few graphical glitches on the menu/intro screens. But when in the core game play, it runs very well, and is very smooth too. The FPS is very solid, and the controls are still very difficult. What would one expect in a game where the player has complete XYZ movement. It's very easy to get lost in Descent. However, the awesomely rendered and addictive MIDI tracks will keep you occupied. I had a blast, no pun intended, revisiting Descent with the 3DFX Voodoo. For those who owned the Voodoo, this would have been a must-have title. It's interesting to see what PC game was like right before games like Unreal and Half-Life was about to make their impact on the scene.

86Box is emulating a multimedia PC with a Shuttle HOT-6557 Socket 7 (Daul Voltage) i430VX motherboard, an IDT WinChip2 Processor running at 233MHz, 64MB's of RAM, and a 3DFX Voodoo 3 1000 GPU with Windows running at the screen resolution of 800 by 600, 16-bit color depth. A Creative Labs SoundBlaster 16 is installed along with an AMD PCnet-Fast III NIC. The Dell OEM version of Windows 98 is installed.

show more

Share/Embed