Blender 2.8 Motion tracking #1: Everything you need to know (tutorial)
CGMatter CGMatter
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 Published On Jul 10, 2019

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In this blender 2.8 tutorial we go over the fundamentals of motion tracking inside blender. Specifically we go over image sequence conversion and the motion models (location, rotation, scale, affine, perspective) used for tracking. This is the first part of a 3 part tutorial series covering everything to do with motion tracking.

TIMESTAMPS:
00:00:00 - Introduction
00:01:18 - What is motion tracking?
00:01:55 -Image sequences (theory + conversion)
00:08:33 - Switching to movie clip editor
00:10:05 - Setting up
00:11:46 - Location tracking (and some basics)
00:16:43 - Tracking panel (track speed, frames limit, etc)
00:19:16 - Search area and pattern area (optimization)
00:22:20 - Default settings vs local settings
00:23:03 - Modifying the pattern area
00:24:33 - Graphs (how to interpret X and Y data)
00:26:10 - Link empty to track
00:27:33 - Basic 3d integration
00:28:37 - Location rotation motion model (+ comparing to location model)
00:33:10 - What a tracker really stores
00:33:58 - 2 point tracking (for rotation/scaling data)
00:39:20 - Normalize
00:42:16 - Location rotation scale motion model
00:46:17 - Previous frame vs keyframe (match mode)
00:48:47 - Correlation (with a small mistake :D)
00:53:03 - Affine motion model
01:00:19 - Perspective motion model
01:13:03 - RGB color channels
01:15:10 - Closing thoughts + sneak-peek

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