How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica
Ars Technica Ars Technica
377K subscribers
37,828 views
0

 Published On May 26, 2022

On this edition of War Stories Lee Perry, Gameplay Designer and Level Designer of the original Gears of War, joins Ars Technica to recount how the legendary shooter that spawned a franchise almost left its multiplayer mode ambitions on the cutting room floor.

Connect with Ars Technica:
Visit ArsTechnica.com: http://arstechnica.com
Follow Ars Technica on Facebook:   / arstechnica  
Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/...
Follow Ars Technica on Twitter:   / arstechnica  

show more

Share/Embed