Doubling the speed of my game's graphics [Voxel Devlog #18]
Douglas Douglas
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 Published On Apr 26, 2024

Online demo: https://github.com/DouglasDwyer/octo-...
Additional voxel models: https://drive.google.com/drive/folder...

With some clever tricks, I've managed to halve the frame times in my voxel game engine! Join me as I explain three essential optimizations for voxel rendering. These optimizations include using DDA for traversal, bitwise masking to filter out potential intersections, and performing a low-resolution depth prepass. In addition, I talk about ray marching in general and discuss the other new features that I added to my engine this month.

Music used in the video:
Chris Doerksen - Perfect Parry
Corbyn Kites - Orbit
White Bat Audio - Athena
White Bat Audio - Chroma
Chris Doerksen - New Groove

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