visionOS Development Fundamentals - RealityView Attachments, Systems, & More!
Dilmer Valecillos Dilmer Valecillos
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 Published On Oct 10, 2023

In today's video, I am very excited to bring video #2 of my visionOS development fundamental series where I walk you through adding new features by using RealityView attachments, systems, and custom components.

📌 This video covers additional visionOS SDK topics including:
- Structure of RealityViews including Update, Placeholder, and Attachments functions.
- Adding a Swift extension method to provide image based lights and image based lights receivers to loaded entities.
- Adding an immersive space of type mixed in addition to existing volumetric and full views created in the previous video.
- Adding an Orbit System and Orbit Component for circular movement applied to SpaceX capsule.
- Using the Preview tag for rapid development during System and Component testing.

Here're the visionOS tutorial project requirements:
- Xcode Version 15 beta 8 or greater
- visionOS Version 1 beta 3 Simulator Runtime or greater
- (This is bundled with Xcode) Reality Composer Pro Version 1.0 (393.3) or greater

📣 Full project source code available via GitHub: https://github.com/dilmerv/VisionOSIn...

📢 Download VisionOS SDK From Apple Developer Portal:
https://developer.apple.com/visionos

📌 Sketchfab 3d models used today and links for attributions:
- SpaceX Dragon 2 exterior: https://sketchfab.com/3d-models/space...
- SpaceX Falcon 9 rocket: https://sketchfab.com/3d-models/falco...

💡 What do you get from Patreon ?
👉 Access to this video GitHub repo + all code I work on for each video
👉 Access to special Patreon discord group where I can answer questions

📌 Support me by Subscribing to avoid missing future videos!
   / @dilmerv  

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  / dilmerv  

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https://www.learnxr.io

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https://blog.learnxr.io

#visionOS #swiftui #visionpro

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