Published On Oct 10, 2023
In today's video, I am very excited to bring video #2 of my visionOS development fundamental series where I walk you through adding new features by using RealityView attachments, systems, and custom components.
📌 This video covers additional visionOS SDK topics including:
- Structure of RealityViews including Update, Placeholder, and Attachments functions.
- Adding a Swift extension method to provide image based lights and image based lights receivers to loaded entities.
- Adding an immersive space of type mixed in addition to existing volumetric and full views created in the previous video.
- Adding an Orbit System and Orbit Component for circular movement applied to SpaceX capsule.
- Using the Preview tag for rapid development during System and Component testing.
Here're the visionOS tutorial project requirements:
- Xcode Version 15 beta 8 or greater
- visionOS Version 1 beta 3 Simulator Runtime or greater
- (This is bundled with Xcode) Reality Composer Pro Version 1.0 (393.3) or greater
📣 Full project source code available via GitHub: https://github.com/dilmerv/VisionOSIn...
📢 Download VisionOS SDK From Apple Developer Portal:
https://developer.apple.com/visionos
📌 Sketchfab 3d models used today and links for attributions:
- SpaceX Dragon 2 exterior: https://sketchfab.com/3d-models/space...
- SpaceX Falcon 9 rocket: https://sketchfab.com/3d-models/falco...
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👉 Access to this video GitHub repo + all code I work on for each video
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