Published On May 1, 2024
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In this devlog, we take our first steps towards making Terra a true survival game by implementing three core mechanics: resource gathering, an inventory system, and the ability to build using our resources.
Chapters:
0:00 - Intro
0:05 - Thanks for 1000 subs!
0:20 - Join the Discord!
0:47 - Todays plan
1:58 - Gathering Resources
3:11 - A little about RPCs
5:35 - Hitting the trees
7:25 - Inventory System
8:17 - Gameplay Tags
9:49 - Simple Inventory UI
11:15 - Building System
12:50 - Snapping
13:48 - Making the first House!
14:32 - Outro
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Music:
đź”— Epidemic Sound: https://www.epidemicsound.com/
#devlog #gamedev #indiedev #gamedevelopment #unreal #unrealengine #unrealengine5 #terra #planet #invetorysystem #buildingsystem #core #mechanics #proceduralgeneration