Simon Holmedal | Remote workflow, Future of CG Industry, Switching to Houdini
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 Published On Jun 25, 2021

Mentorship & Discord chat:   / lebrov  

Check out Simon & His teams work:
Website: https://panoply.co.uk
NFT: http://makersplace.com/simonholmedal

Timecodes:

00:00 - Intro
01:37 - Remote work
05:32 - The Benefits of being Remote
07:30 - Hardware for Houdini
09:54 - VEX vs VOPs
10:29 - Switching from C4D to Houdini
13:03 - Lockdown consequences
17:14 - Render Engines (bad sound)
18:54 - Artistic Preferences (bad sound)
21:03 - Referencing the real world (bad sound)
22:47 - Inspiration (bad sound)
25:16 - Research and development (bad sound)
28:55 - HDAs (bad sound)
33:50 - Inspirational artists (bad sound)
36:12 - Early Years
39:49 - Competition in the Industry
42:10 - Nuke vs. Fusion
45:40 - AOVs
47:59 - Overcoming Creative Blocks
50:35 - Chaos vs. Organised Hierarchy
53:43 - Panoply in 10 Years
55:53 - Simon in 10 Years
59:51 - Cryptoart
01:03:33 - Production Times
01:05:30 - Prep Stage
01:09:53 - DOF & Motion Blur
01:11:11 - Tips for Houdini Newcomers
01:15:10 - Self-Development

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𝗨𝘀𝗲𝗳𝘂𝗹 𝗖𝗚 𝗮𝗻𝗱 𝗩𝗙𝗫 𝗔𝘀𝘀𝗲𝘁𝘀: https://goo.gl/8y5znz
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𝗜𝗻𝘀𝘁𝗮𝗴𝗿𝗮𝗺:   / andreylebrov  
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𝗠𝘆 𝘄𝗲𝗯𝘀𝗶𝘁𝗲: https://lebrov.com

Business inquiries: [email protected]

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