Coding a Slime Mold Simulation
Suboptimal Engineer Suboptimal Engineer
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 Published On Sep 23, 2023

In this video, we go over the process of creating a Physarum slime mold simulation in Unity. The code for this project, and links to any references I used, are available in my GitHub repository.

šŸ“– Code - https://github.com/SuboptimalEng/slim...
šŸ¦ Twitter - Ā Ā /Ā suboptimalengĀ Ā 
šŸ’» GitHub - https://github.com/SuboptimalEng
šŸŒŽ Website - https://suboptimaleng.com

== [ Resources ] ==
Jeff Jonesā€™ Physarum Research Paper - https://uwe-repository.worktribe.com/...
Sebastian Lagueā€™s Slime Simulation Code - https://github.com/SebLague/Slime-Sim...
Sebastian Lagueā€™s Slime Simulation Video - Ā Ā Ā ā€¢Ā CodingĀ Adventure:Ā AntĀ andĀ SlimeĀ Simul...Ā Ā 
Simulife Hubā€™s Slime Mold Simulation Video - Ā Ā Ā ā€¢Ā SlimeĀ MoldĀ Simulation.Ā Experiments.Ā Ā 
Sage Jensonā€™s Physarum Simulation Article - https://cargocollective.com/sagejenso...

== [ Timestamps ] ==
00:00 What is Slime Mold?
00:37 Slime Mold Algorithm
01:52 Compute Shader Code
04:18 Demo

== [ Tags ] ==
#suboptimal #unity #gamedev

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