Making a Playable MMORPG in 8 Hours
Hakurai Hakurai
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 Published On Sep 25, 2020

Obviously this wouldn't be possible without using tools such as Unity and Atavism. I am also not even close to an expert in game development, at best I would call myself a beginner, but with all of these easily accessible MMORPG creation tools available in 2020, I feel that it's a great time for anyone with a passion for creating and development to dip their feet in and see if they can't make something happen.

Making a full game would still probably take years even with these tools, but I just wanted to show that kickstarter projects like Titanreach, Ilysia and others definitely have a pathway to victory on smaller budgets, and big budget studios pumping out titles in two years like Archeage 2 are far from unimaginable. Hopefully this helped people understand a bit about what the process can look like behind making some of these games, but still this video is just made for fun because while I don't have the time myself to make a full fledged game, I really enjoy creating stuff and fiddling around with new toys and tools.

This isn't a sponsored video from Atavism, nor does it really qualify as a unity or Atavism review. I'm aware that Unreal Engine is generally stronger and If I were to actually try to make an MMORPG, I'd wait until Atavism is avaiable in Unreal Engine and build it from there.

Client Download: EDIT: You guys talked me into working on it more, so the download won't work from the latest updates I did to the game! Join my discord where I'll post more info about the progress!
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Twitch:   / hakurai  
Patreon:   / hakurai  
Discord:   / discord  
Twitter:   / domeranxdb  
Contact: [email protected]
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Music by Streambeats and OCRemix

Intro: (0:00)
Starting the Process: (2:22)
Making a Level: (4:00)
First Item: (7:39)
First Monster: (10:32)
Playing Online: (12:58)
Conclusion: (13:25)

#makingmmorpgs #mmorpg #gamedevelopment

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