WebGL tiny background water effect
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 Published On May 19, 2014

I use GPGPU shallow water equation to display this water effect.
The computation uses a 512x512 texture and is executed 4 times per frame.

Some HTML elements of the page interact with the water. So when the HTML layout changes (by clicking on a button for example), the water moves.

The result is visible here : http://www.webglparis.com

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