F.E.A.R. - The Retrospective
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 Published On Apr 30, 2024

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Almost 20 years later, Monolith's F.E.A.R. is still considered one of the best examples of AI for video games. To celebrate 10 years of @AIandGames we revisit the subject of our first ever video. Tommy sits down with Dr Jeff Orkin, the AI programmer on F.E.A.R. to discuss how it all came to be and the legacy it carries to this day in the video games industry.

[00:00] Intro
[03:20] Orkin's Path into Games
[09:29] No One Lives Forever 2
[14:41] Origins of GOAP
[17:11] Action Movie
[20:49] The AI of FEAR
[29:12] Designing Encounters
[35:10] Squad Layers
[37:48] Release
[43:12] Orkin's Path
[45:14] Legacy
[53:07] Credits

Footage of Kings Quest VIII by @AndreaPannocchia
   • King's Quest 8: Mask of Eternity - En...  

Links to Alex Nareyek's - IGDA Artificial Intelligence Interface Standards Committee
https://web.archive.org/web/200502062...
https://web.archive.org/web/200502152...

The GDC 2006 paper on GOAP by Jeff Orkin:
https://www.gamedevs.org/uploads/thre...

You can play the NOLF games and AvP2 courtesy of these fan mods:
http://nolfrevival.tk/
https://avpunknown.com/avp2aio/

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