Difficulty is Weird
Razbuten Razbuten
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 Published On Oct 31, 2023

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Difficulty is one of the most important things about a game, and as there are so many different kinds of players out there, it is pretty much impossible to balance things perfectly. So, I wanted to take a little time exploring some of the major approaches by diving into everything from The Witcher 3 to Resident Evil 4 to Dark Souls in order to figure out what I like and dislike about each of them.

Patreon:   / razbuten  
Nebula: https://nebula.app/razbuten
Discord:   / discord  
Twitter:   / therazbuten  
Audio edit by HeavyEyed:    / heavyeyed   and Trey Mitchell:   / craytreyvids  
Thumbnail by HotCyder:   / hotcyder  

Thank you to Laura Kate Dale for providing feedback on a portion of the script:   / laurakbuzz  

Special thanks to honorary bagbutens Victor DUva

Additional Music and Sound Effects by Epidemic Sound: http://epidemicsound.com/creator

0:00 How Difficulty Options Made Me Hate (and Then Love) The Witcher 3
3:59 Why I Don't Like To Switch Between Difficulties
6:41 The Blessing (and Curse) Of Customization
9:13 Recommended and Adaptive Difficulty
15:50 This Is The Part Where I Talk About Dark Souls
25:07 This Is The Part Where I Talk About Elden Ring
28:40 So, What's It All About Then?

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